Sketching
Helps me to get a better idea of what I'm creating, also how to create it.
I guess some sketching can be classed to be more about the style, how it's going to look and move, for example. On the other hand, this definitely applies in the case of asset development, it's me undergoing a process of dissecting, breaking down the elements.
Wednesday, 15 October 2014
Mushroom Asset Development - Objects and Parameters List
Starting to compile a list of objects and parameters used to develop the mushroom asset.
Mushroom Object / Main Parts
- Cap
- Gills
- Gill Cover / Ring
- Stem
- Stem Base / Volva
- etc...
Parameters
- Position
- Growth Time
- Height
- Cap Shape / Ramp -or- Other
- Cap Shape Growth / Morph - Blend
- Gill Count
- Gill Shape Growth
- Gill Cover Decay - Peel / Morph
- Stem X-Section Shape / Ramp
- Stem Noise
- Stem Bend
- etc...
Tuesday, 14 October 2014
Mushroom Asset Development - Reference Material
The following posts will document my process in developing a mushroom asset in Houdini.
Reference Images - Videos
Just a few I've found on the web. I've heaps more images - photos, for stylistic and technical purposes stored locally that I'll refer to as I go. I'll probably share some of the more influential ones, that I feel are helpful at certain stages of, modeling / building, shading, rendering.
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