Been toying around and coming to grips point clouds in SOPs. The following tests in a nutshell use one set of points to look up another using point clouds, a little more magic is performed in a solver to animate the curves between the found points in the point cloud and the curve points original positions.
Wednesday, 1 June 2016
Wednesday, 25 May 2016
Humpback Whale Model
Been checking out some of the modeling tools Houdini, much improved! I see 15.5 has even more improvements, awesome!
Here's my first character model, needs a fair bit more detail.
Here's my first character model, needs a fair bit more detail.
Saturday, 30 April 2016
Thursday, 28 April 2016
Tree Maker Tool - part 4
In this part on the Tree Maker, I've added some additional settings for the leaves, creation, placement and orientation. This gives the leaves a more realistic look.
Images below demonstrate the difference,
without and with the additional placement of leaves
Wednesday, 20 April 2016
Tree Maker Tool - part 3
The following rendered trees, demonstrate some of the variations of tree types that can be generated with the Tree Maker Tool.
Tuesday, 29 March 2016
Tree Maker Tool - part 2
Tree Maker Tool - Test Renders
5 unique trees used in following instance renders
20,000 instanced trees recycling 5 unique trees
40,000 instanced trees recycling 5 unique trees
Thursday, 17 March 2016
Tree Maker Tool - part 1
Here's some trees procedurally created with the Tree Maker tool I've been working on. For those that might be interested in the internal implementation detail, it doesn't use l-systems, it's amazing what you can be done with a few nodes, copy sop inside a for loop each and some python code, obviously a bit more to it than that but that's the core of it.
Monday, 22 February 2016
Branch Joints - part 4
Tree Multi Joint Complex New
by nick.sullivan.now
on Sketchfab
Each branch now has a unique value based on it's intersection with the other branches in the joint, giving much more natural look compared to the previous version Branch Joint - part 3. This approach also gives much more artistic control over the joint construction, allowing refinement of each joint based various attributes such as per branch, generation and joint.
Each branch now has a unique value based on it's intersection with the other branches in the joint, giving much more natural look compared to the previous version Branch Joint - part 3. This approach also gives much more artistic control over the joint construction, allowing refinement of each joint based various attributes such as per branch, generation and joint.
Friday, 12 February 2016
Branch Joints - part 3
Tree Multi Joint Complex
by nick.sullivan.now
on Sketchfab
Finally got the joint intersection calculations done, this means that branch joints are dynamically generated based on the intersecting geometry. Quite a complex network was employed to enable this functionality, lots of ForEach nodes.
Finally got the joint intersection calculations done, this means that branch joints are dynamically generated based on the intersecting geometry. Quite a complex network was employed to enable this functionality, lots of ForEach nodes.
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