Wednesday, 15 October 2014

Mushroom Asset Development - Sketching


Helps me to get a better idea of what I'm creating, also how to create it.
I guess some sketching can be classed to be more about the style, how it's going to look and move, for example. On the other hand, this definitely applies in the case of asset development, it's me undergoing a process of dissecting, breaking down the elements.

Mushroom Asset Development - Objects and Parameters List

Starting to compile a list of objects and parameters used to develop the mushroom asset.

Mushroom Object / Main Parts
  • Cap
  • Gills
  • Gill Cover / Ring
  • Stem
  • Stem Base / Volva
  • etc...

  • Position
  • Growth Time
  • Height
  • Cap Shape / Ramp -or- Other
  • Cap Shape Growth / Morph - Blend
  • Gill Count
  • Gill Shape Growth
  • Gill Cover Decay - Peel / Morph

  • Stem X-Section Shape / Ramp
  • Stem Noise
  • Stem Bend
  • etc...