Showing posts with label mantra. Show all posts
Showing posts with label mantra. Show all posts
Monday, 8 December 2014
Tuesday, 25 November 2014
Mushroom Asset Development - Renders : GI
Fairly basic light setup and the mantra surface shader.
Multiple camera renders:
Multiple object level copies of the mushroom asset, posed in world space simply for the purposes of render testing
Same again with addition of DOF
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